
Welcome Audiodesigner & Composer...
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Basic
Bio Axel Haig was born in Lund, Sweden, in 1971. Early in his life he developed an interest for art, music and gaming. During his university years at the University of Lund he studied drama and film theory and graduated in 1997 with a Bachelor of Arts degree. Over the following years he was employed as a lecturer by Lund municipality, giving lectures on youth culture and various aspects of gaming culture. After a brief career as an artist he decided to study computer game design in Skövde, Sweden. Graduated in 2006 he thus held two bachelor degrees. The first a more universal ONE with a major in film theory and the second one more specialized towards computer games and multimedia with a firm focus on sound theory. Axel has worked as a freelance sound designer for 242 Paradigm, Online Telemarketing (development and editing sound for the company’s telephone exchange) among others, and as producer and lead sound designer at Colossai Studios.
With each new listening you discover something new within it. The music in itself is seldom follows conventional dramatic dynamics yet it still manages to create suspense and evoke feelings though its subtle and careful composition. This “stable” landscape continuously creates an atmosphere which only grows stronger as the music progresses and draws the listener further and further into it almost in a meditative way. Although “the core” of Axels sound often has a certain gloomy or ominous feel to it his works ranges over a large spectrum of different styles. Over the years Axel has been working with almost every conceivable type of sound there is. This clearly shows in his ability to work with sounds ranging from telephone exchange sounds to full length compositions. His versatility is unmistakably obvious.
His wide experience with games and gaming culture makes Axel a top line videogame audiodesigner. Not only has he got the theoretical knowledge of his craft, but he also has an in depth understanding of creating moods for games – being able to draw from well over a decade of game involvement in this area.
At some point he got hold of some old recording equipment and started recording his music. Eventually his recordings were so filled with exotic effects to the point that his guitar play was not recognisable as such anymore. The album “Bloodlands” in ‘98 represents the ultimate peak of that development. It was recorded with guitar as the main instrument apart from some synthesizers. The sound was eerie, trancelike and otherworldly - only an expert could detect the Stratocaster behind that dark and mysterious music. After that Album, Axel gradually switched focus
to digital sound. The new media gave Axel much better possibilities
to evolve his music and sounds yet further. In the compositions he makes
today, some of that ominous feel of the early days remains but his advances
in skill and artistry are apparent. |
Setting
the context The exception to this rule is the last demo (nr4) which was composed as pure listening piece that one might consider as a journey in sound. Enjoy! |
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In order to speed up things this material has been converted to the mp3-format to minimize both the file size and download time to make your experience of this site as smooth as possible. As a result the material contained in these demos may sometimes "show" some anomalies and discrepancies in comparison with the original source material, for this we do apologize. |
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